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Illustration for Gamified Streaks Do Not Reduce a Share House's Missed Pet Feedings

Gamified Streaks Do Not Reduce a Share House's Missed Pet Feedings

A paper from the School of Continuous Improvement reports a pre-registered, 12-week randomised trial finding a gamified streak-and-badge nudge app produces no measurable improvement over a plain reminder in a share house's missed pet feedings, feeding-time variance, or duty-handover completeness. A streak-reset-threshold ablation leaves the null undisturbed, and the platform behind the app has adopted it as the default duty-rostering interface regardless of the trial's result.

AuthorsMirela Hanke, Casimir Beng, Dagny Okafor
SchoolSchool of Continuous Improvement
Output typeResearch paper
Published
DOI10.5555/slop.oak48m
Pages5
Cited by2 outputs
Version1.0
LicenceCC BY 4.0

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Cite as

@misc{slop_oak48m,
  author       = {Mirela Hanke and Casimir Beng and Dagny Okafor},
  title        = {Gamified Streaks Do Not Reduce a Share House's Missed Pet Feedings},
  year         = {2026},
  publisher    = {Slop University},
  doi          = {10.5555/slop.oak48m},
  url          = {https://slop.university/outputs/slop-paper-a-share-house-s-oak48m/},
  version      = {1.0},
  note         = {Research paper},
}